Eve high power slot modules
· EVE allows you to discover, EVE Forums» EVE Technology and Research Center» Player Features and Ideas Discussion» Utility High Slot Modules Need a few m Topic is locked indefinitely. Utility High Slot Modules Need a few more, at least for Frigates? Modules that enhance both capacitor capacity and recharge rate. Power Diagnostics Systems - These low-slot modules are the "general purpose" power-enhancement module; they increase cap size and the recharge rate, and also provides bonuses to shield recharge rate and powergrid. · EVE allows you to discover, explore //TRADINGONLINE.PRO These forums are archived and read-only All Channels Ships and Modules What to put in spare High slots: This thread is older than 90 days and has been locked due to As full a list as I can think of for non-turret/launcher hardpoint high slot modules: Cloaking devices Strip.
Definitely no grid for Cruise or Siege Launchers. Systems classified as 0. These are simply high slots that don't have a associated hard point - an example would be a Caldari Drake, with eight high slots but only seven launcher hardpoints, and NO turret hardpoints. Retrieved January 8, While travel within a star system by warp drive is relatively free-form, the need to use stargates to travel between systems makes them focal points for combat. Archived from the original on November 22,
Players of Eve Online can participate in a number of in-game professions and activities, including mining , piracy , manufacturing , trading , exploration , and combat both player versus environment and player versus player. The game contains a total of 7, star systems that can be visited by players. Set more than 21, years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the Milky Way.
However, when the wormhole unexpectedly collapsed, it destroyed the gate as well as the connection between the colonies of New Eden and the Milky Way. Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starving and disconnected from one another; many died out entirely.
Five major distinct societies rose to prominence from the surviving colonies, each growing into interstellar spaceflight-capable civilizations. The Amarr, a militantly theocratic empire, was the first of the playable races to rediscover faster-than-light travel.
Armed with this new technology and the strength of their faith in their god, the Amarr expanded their empire by conquering and enslaving several races, including the Minmatar race, who had only just begun colonizing other planets. However, much of their population remain enslaved by the Amarr, and some, having adopted the Amarrian religion and sided with their masters during the revolution, were released from bondage and incorporated into the Empire as commoners in the Ammatar Mandate.
Monitor this thread via RSS [? Pages:  :: one page. Posted - But I see no use for them apart from being able to put on more unbonused weapons? I don't think i understand the concept. Kahega Amielden Minmatar Suddenly Ninjas. For something more combat-practical, fit energy neuts and nosferatus. None of the things I listed require turret hardpoints. I didn't ask if they did, but I think you're making my point. For example; A Tempest can fit 6 bonused guns a neut and remote repair 2 utility slots A Megathron can fit 7 bonused guns and a neut 1 utility slot But the megathron can just drop a gun and fit a remote repair if needed 2 utility slots So basically the megathron can do the same as the tempest but can also fit an extra bonused gun if wanted - which would be most of the time i'd guess thats what i'm getting at :p.
I'm not sure I see your point? You aren't seriously trying to compare the worth of ships only by looking at of guns you can slap on, are you? Obviously you can't judge ships by turret slots, but I had been under the impression these utility high slots were a good thing.
Terminus Vindictus Caldari. You're assuming the versatility of Min ships comes from having certain slots. It doesn't. There's many reasons why people see Min ships as versatile, and it's based in small part to their slot arrangement, it other part to their bonuses, and more still on their native capabilities. Min ships can fill many roles because of their versatility, although they're not superstars in any particular role as a result of that versatility.
Jack of trades, master of none kinda thing. Hello, I'm from the Government and I'm here to help. Celia Therone. For example; A Tempest can fit 6 bonused guns a neut and remote repair 2 utility slots A Megathron can fit 7 bonused guns and a neut 1 utility slot But the megathron can just drop a gun and fit a remote repair if needed 2 utility slots So basically the megathron can do the same as the tempest but can also fit an extra bonused gun if wanted - which would be most of the time i'd guess thats what i'm getting at :p Well that's true as far as it goes.
A high slot with a matching turret or missile hardpoint is superior in all ways to a utility high slot. However how these things typically work is that each ship has an item budget so you'd expect a turret hardpoint to be 'more expensive' than a utility slot so the ship would either be more expensive to build, harder to fly or make sacrifices in other areas or some combination thereof to compensate for having the better high slot.
Disclaimer: This will void the warranty on your video card, and could destroy your video card. I take no responsibility if you mess up anything or injure yourself or others. And I make no guarantees that your card will function even if you correctly perform the mod.
You can do a web search for other people who have done this before me. I'm just showing you how I modded mine. You have to make sure there is clear space behind the slot for the long X16 connector.
You can also find examples of this mod by searching the web. You should be able to adapt these same ideas for use with X2, X4, and X8 slots: Just look up the pinout to find out which pins to remove. But, of course, an X1 card will work in any sized PCIe slot. My particular reason for converting a PCIe X16 video card into an X1 card is that I needed to drive a 3rd monitor and maybe a 4th later , and the least expensive solution that would provide good results for me was to add a modded X16 video card into an X1 slot.
I also didn't want to mod the motherboard. Step 1. Test the card. Step 2. Mark the cut area -- The area to remove is everything after the first 7 pins on the second section of the connector do a web search for the pinouts to confirm this for yourself, or if you want to do an X2, X4, or X8 mod.
I also lined up the card with an X1 slot, just to double check. Step 3. Cut -- Here's the first nibble removed. I tested my nibbler tool on a useless old ISA modem card before using it on my brand new video card. The card with four nibbles removed. The card will now fit in an X1 slot, but bad things could happen if you tried to put it into an X16 slot like this, and the extra pins could get in the way of other parts on the motherboard.